New particle effects
Over the last week or so I've been busy implementing the SPARK particle engine.
It appears to be well written and feature-filled library, which is good. It's a little bit old and hasn't been updated in an while, but that doesn't seem to be a problem - there wasn't really much that needed fixing or changing in this library, which is good. It did need a new OpenGL renderer which used shaders, but once I got that working, it was all sweet.
I don't have any pics at the moment, but expect to see some cool screenshots when I release on the weekend (6th/7th April).