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Testing

So I've decided to do something unusual for this upcoming release. Instead of adding new gameplay features, rendering engines or subsystems, I've focused on a single thing - Testing.

My guidling light has been the (now quite short) list of issues in GitHub. I started by removing all of the stale issues - anything that hadn't been touched for months. If they are real issues, they will come back, no doubt about it.

Then I just plodded through the issues, fixing what I could. There is a few still outstanding, but it's mostly all sorted now.

I've also now got continuous integration using Travis CI which should help with build stability moving forward.

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