Animation and "Move Nodes"
So I finally bit the bullet and finished the animation work (using the new Assimp model loader). I'm going to get bones working next probably, although I might just release as-is, for a rare mid-week release. If I do it before midday Wed, I can say it was just a slip past the 2-week deadline. If it's after that, I'll have to call it early in the 3-week deadline :)
I've also put something else quite cool into the engine. It's not something unusual (I'm sure most games do this), but it's still cool. It's called "Move Nodes". A calling entity which created an AnimPlay object can now lock one of the animation nodes, and then send commands to set it's position, rotation and scale to arbitary values. This is used to allow for the gun turret on the tank to go up and down with the mouse. This is something I've wanted for a long time, but just haven't gotten around to.
Anyway, enough chit-chat, I've got to get back to coding!