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Updated water rendering

Just a little progress update on the GLSL conversion. I know I'm a couple days late for a release this cycle - it's going to be a 3-week one I think, instead of the normal 2 weeks.

Anyway, one of the benefits of the new rendering code is that it's much easier to make good looking effects, such as this updated water.

There isn't actually much more to convert over - only the particle effects, and lighting. Theres also a few bits I probably won't change - debug physics render, gui bits, text overlays, etc.

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